KPT 0.0.1
KPT Project Documentation
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AActiveProjectile 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : AActiveProjectile (모든 상속된 멤버들도 포함합니다.)

ActivateProjectile(const FDetailedSkillData &CalculatedData, FGameplayTag InVFXCueTag, UAbilitySystemComponent *InSourceASC, const FTransform &SpawnTransform, AActor *NewOwner, APawn *NewInstigator, int32 InMyIndex, int32 InTotalCount)AProjectileBase
ApplyDamageToTarget(AActor *HitActor)AProjectileBaseprotected
ApplySkillData(const FDetailedSkillData &CalculatedData)AProjectileBaseprotected
ApplySkillData_Implementation(const FDetailedSkillData &CalculatedData)AProjectileBaseprotectedvirtual
AProjectileBase()AProjectileBase
bDrawDebugCollisionAProjectileBase
BeforeReturnToPoolTimerHandleAProjectileBaseprotected
BeginPlay() overrideAProjectileBaseprotectedvirtual
bIsActiveAProjectileBase
bMultiHitAProjectileBase
CollisionSizeAProjectileBase
CueTriggerEffectClassAProjectileBase
CurrentHitCountAProjectileBaseprotected
CurrentSkillDataAProjectileBaseprotected
DamageAProjectileBase
DeactivateProjectile()AProjectileBase
Destroyed() overrideAProjectileBaseprotectedvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAProjectileBaseprotectedvirtual
HitTimerHandleAProjectileBaseprotected
LastHitTimestampsAProjectileBaseprotected
MaxPierceCountAProjectileBase
Multicast_Activate(const FDetailedSkillData &CalculatedData, FGameplayTag InVFXCueTag, UAbilitySystemComponent *InSourceASC, const FTransform &SpawnTransform, AActor *NewOwner, APawn *NewInstigator, int32 InMyIndex, int32 InTotalCount)AProjectileBaseprotectedvirtual
Multicast_Deactivate()AProjectileBaseprotectedvirtual
MultiHitIntervalAProjectileBaseprotected
MyIndexAProjectileBaseprotected
NiagaraComponentAProjectileBaseprotected
OnActivated()AProjectileBaseprotected
OnActivated_Implementation()AProjectileBaseprotectedvirtual
OnBeforeLifeSpanExpired()AProjectileBaseprotected
OnCapsuleBeginOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)AProjectileBase
OnDeactivated()AProjectileBaseprotected
OnDeactivated_Implementation()AProjectileBaseprotectedvirtual
OnLifeSpanExpired()AProjectileBaseprotected
OwningPoolAProjectileBaseprotected
PayloadEffectClassAProjectileBase
ProcessMultiHit()AProjectileBaseprotected
ProjectileMovementAProjectileBaseprotected
ReturnToPool()AProjectileBase
ReturnToPoolTimerHandleAProjectileBaseprotected
RootCapsuleAProjectileBaseprotected
SetOwningPool(UProjectilePoolSubsystem *InPool)AProjectileBase
SourceASCAProjectileBase
StartLifeSpan()AProjectileBaseprotected
StartLifeSpan_Implementation()AProjectileBaseprotectedvirtual
Tick(float DeltaTime) overrideAProjectileBaseprotectedvirtual
TotalCountAProjectileBaseprotected
VFXCueTagAProjectileBaseprotected