다음에 대한 모든 멤버의 목록입니다 : AActiveProjectile (모든 상속된 멤버들도 포함합니다.)
ActivateProjectile(const FDetailedSkillData &CalculatedData, FGameplayTag InVFXCueTag, UAbilitySystemComponent *InSourceASC, const FTransform &SpawnTransform, AActor *NewOwner, APawn *NewInstigator, int32 InMyIndex, int32 InTotalCount) | AProjectileBase | |
ApplyDamageToTarget(AActor *HitActor) | AProjectileBase | protected |
ApplySkillData(const FDetailedSkillData &CalculatedData) | AProjectileBase | protected |
ApplySkillData_Implementation(const FDetailedSkillData &CalculatedData) | AProjectileBase | protectedvirtual |
AProjectileBase() | AProjectileBase | |
bDrawDebugCollision | AProjectileBase | |
BeforeReturnToPoolTimerHandle | AProjectileBase | protected |
BeginPlay() override | AProjectileBase | protectedvirtual |
bIsActive | AProjectileBase | |
bMultiHit | AProjectileBase | |
CollisionSize | AProjectileBase | |
CueTriggerEffectClass | AProjectileBase | |
CurrentHitCount | AProjectileBase | protected |
CurrentSkillData | AProjectileBase | protected |
Damage | AProjectileBase | |
DeactivateProjectile() | AProjectileBase | |
Destroyed() override | AProjectileBase | protectedvirtual |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectileBase | protectedvirtual |
HitTimerHandle | AProjectileBase | protected |
LastHitTimestamps | AProjectileBase | protected |
MaxPierceCount | AProjectileBase | |
Multicast_Activate(const FDetailedSkillData &CalculatedData, FGameplayTag InVFXCueTag, UAbilitySystemComponent *InSourceASC, const FTransform &SpawnTransform, AActor *NewOwner, APawn *NewInstigator, int32 InMyIndex, int32 InTotalCount) | AProjectileBase | protectedvirtual |
Multicast_Deactivate() | AProjectileBase | protectedvirtual |
MultiHitInterval | AProjectileBase | protected |
MyIndex | AProjectileBase | protected |
NiagaraComponent | AProjectileBase | protected |
OnActivated() | AProjectileBase | protected |
OnActivated_Implementation() | AProjectileBase | protectedvirtual |
OnBeforeLifeSpanExpired() | AProjectileBase | protected |
OnCapsuleBeginOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AProjectileBase | |
OnDeactivated() | AProjectileBase | protected |
OnDeactivated_Implementation() | AProjectileBase | protectedvirtual |
OnLifeSpanExpired() | AProjectileBase | protected |
OwningPool | AProjectileBase | protected |
PayloadEffectClass | AProjectileBase | |
ProcessMultiHit() | AProjectileBase | protected |
ProjectileMovement | AProjectileBase | protected |
ReturnToPool() | AProjectileBase | |
ReturnToPoolTimerHandle | AProjectileBase | protected |
RootCapsule | AProjectileBase | protected |
SetOwningPool(UProjectilePoolSubsystem *InPool) | AProjectileBase | |
SourceASC | AProjectileBase | |
StartLifeSpan() | AProjectileBase | protected |
StartLifeSpan_Implementation() | AProjectileBase | protectedvirtual |
Tick(float DeltaTime) override | AProjectileBase | protectedvirtual |
TotalCount | AProjectileBase | protected |
VFXCueTag | AProjectileBase | protected |