AdditionalProjectileCount | UKPTPlayerAttributeSet | |
AttackAreaMultiplier | UKPTPlayerAttributeSet | |
AttackPower | UKPTBaseAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, MoveSpeed) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, Luck) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, PassiveSkillCooldownReduction) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, AdditionalProjectileCount) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, ProjectileSpeedMultiplier) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, ProjectileSizeMultiplier) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, AttackAreaMultiplier) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, CriticalDamage) | UKPTPlayerAttributeSet | |
ATTRIBUTE_ACCESSORS(UKPTPlayerAttributeSet, CriticalChance) | UKPTPlayerAttributeSet | |
UKPTBaseAttributeSet::ATTRIBUTE_ACCESSORS(UKPTBaseAttributeSet, Health) | UKPTBaseAttributeSet | |
UKPTBaseAttributeSet::ATTRIBUTE_ACCESSORS(UKPTBaseAttributeSet, MaxHealth) | UKPTBaseAttributeSet | |
UKPTBaseAttributeSet::ATTRIBUTE_ACCESSORS(UKPTBaseAttributeSet, DefensePower) | UKPTBaseAttributeSet | |
UKPTBaseAttributeSet::ATTRIBUTE_ACCESSORS(UKPTBaseAttributeSet, AttackPower) | UKPTBaseAttributeSet | |
UKPTBaseAttributeSet::ATTRIBUTE_ACCESSORS(UKPTBaseAttributeSet, Damage) | UKPTBaseAttributeSet | |
CriticalChance | UKPTPlayerAttributeSet | |
CriticalDamage | UKPTPlayerAttributeSet | |
Damage | UKPTBaseAttributeSet | |
DefensePower | UKPTBaseAttributeSet | |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | UKPTPlayerAttributeSet | virtual |
Health | UKPTBaseAttributeSet | |
Luck | UKPTPlayerAttributeSet | |
MaxHealth | UKPTBaseAttributeSet | |
MoveSpeed | UKPTPlayerAttributeSet | |
OnRep_AdditionalProjectileCount(const FGameplayAttributeData &OldAdditionalProjectileCount) | UKPTPlayerAttributeSet | virtual |
OnRep_AttackAreaMultiplier(const FGameplayAttributeData &OldAttackAreaMultiplier) | UKPTPlayerAttributeSet | virtual |
OnRep_AttackPower(const FGameplayAttributeData &OldAttackPower) | UKPTBaseAttributeSet | virtual |
OnRep_CriticalChance(const FGameplayAttributeData &OldCriticalChance) | UKPTPlayerAttributeSet | virtual |
OnRep_CriticalDamage(const FGameplayAttributeData &OldCriticalDamage) | UKPTPlayerAttributeSet | virtual |
OnRep_DefensePower(const FGameplayAttributeData &OldDefensePower) | UKPTBaseAttributeSet | virtual |
OnRep_Health(const FGameplayAttributeData &OldHealth) | UKPTBaseAttributeSet | virtual |
OnRep_Luck(const FGameplayAttributeData &OldLuck) | UKPTPlayerAttributeSet | virtual |
OnRep_MaxHealth(const FGameplayAttributeData &OldMaxHealth) | UKPTBaseAttributeSet | virtual |
OnRep_MoveSpeed(const FGameplayAttributeData &OldMoveSpeed) | UKPTPlayerAttributeSet | virtual |
OnRep_PassiveSkillCooldownReduction(const FGameplayAttributeData &OldPassiveSkillCooldownReduction) | UKPTPlayerAttributeSet | virtual |
OnRep_ProjectileSizeMultiplier(const FGameplayAttributeData &OldProjectileSizeMultiplier) | UKPTPlayerAttributeSet | virtual |
OnRep_ProjectileSpeedMultiplier(const FGameplayAttributeData &OldProjectileSpeedMultiplier) | UKPTPlayerAttributeSet | virtual |
PassiveSkillCooldownReduction | UKPTPlayerAttributeSet | |
PostGameplayEffectExecute(const FGameplayEffectModCallbackData &Data) override | UKPTPlayerAttributeSet | virtual |
PreAttributeBaseChange(const FGameplayAttribute &Attribute, float &NewValue) const override | UKPTBaseAttributeSet | virtual |
PreAttributeChange(const FGameplayAttribute &Attribute, float &NewValue) override | UKPTBaseAttributeSet | virtual |
ProjectileSizeMultiplier | UKPTPlayerAttributeSet | |
ProjectileSpeedMultiplier | UKPTPlayerAttributeSet | |
UKPTBaseAttributeSet() | UKPTBaseAttributeSet | |
UKPTPlayerAttributeSet() | UKPTPlayerAttributeSet | |