KPT 0.0.1
KPT Project Documentation
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UUIManagerSubsystem 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UUIManagerSubsystem (모든 상속된 멤버들도 포함합니다.)

ActivateDamageFloater(float DamageAmount, bool IsCritical, AActor *Actor)UUIManagerSubsystem
ActivateWidget(UUIBase *Widget, const FActiveWidgetInfo &Info)UUIManagerSubsystem
ActiveDamageFloatIdUUIManagerSubsystemprotected
ActiveSingletonWidgetsUUIManagerSubsystemprotected
ActiveWidgetsUUIManagerSubsystemprotected
AttachDamageFloaterActorDataTableUUIManagerSubsystemprotected
bHasCallSetUpInitialUUIManagerSubsystemprotected
BindPlayerStateAndGameState(APlayerController *PC, APlayerState *PS)UUIManagerSubsystem
bIsChangeLevelInitUUIManagerSubsystemprotected
bIsValidStateUUIManagerSubsystemprotected
ClearAllWidget()UUIManagerSubsystem
CreateDamageFloatPool()UUIManagerSubsystem
CreateDamageFloatUI()UUIManagerSubsystem
DamageFloatPoolUUIManagerSubsystemprotected
Deinitialize() overrideUUIManagerSubsystemvirtual
GetOrCreateWidget(EWidgetId WidgetId, const FWidgetInfoRow *WidgetInfo)UUIManagerSubsystem
GetSingletonWidget(EWidgetId WidgetId) constUUIManagerSubsystem
GetSingletonWidgetInstanceId(EWidgetId WidgetId) constUUIManagerSubsystem
GetWidget(int32 Id)UUIManagerSubsystem
GetWidgetSafe(int32 WidgetId)UUIManagerSubsystem
HandleEscapeAction()UUIManagerSubsystem
HideWidget(int32 InstanceIdToHide)UUIManagerSubsystem
Initialize(FSubsystemCollectionBase &Collection) overrideUUIManagerSubsystemvirtual
InitializeForPlayer(APlayerController *PC)UUIManagerSubsystem
IsWidgetActive(EWidgetId WidgetId) constUUIManagerSubsystem
LevelUIDataUUIManagerSubsystemprotected
NextInstanceIdUUIManagerSubsystemprotected
OnChangeGameStateTag(const FGameplayTagContainer &CurrentTags)UUIManagerSubsystem
OnChangeLevel(UWorld *World)UUIManagerSubsystem
OnChangePlayerStateTag(const FGameplayTag &NewStateTag)UUIManagerSubsystem
ReturnDamageFloaterToPool(ADamageAttachActor *AttachActor)UUIManagerSubsystem
SetUIInputMode(UUIBase *WidgetToFocus, EInputModeBehavior Behavior)UUIManagerSubsystem
SetupInitialUI()UUIManagerSubsystem
ShowEventWidget(EUIEventId EventIdToShow)UUIManagerSubsystem
ShowStayWidget()UUIManagerSubsystem
ShowWidget(EWidgetId WidgetIdToShow)UUIManagerSubsystem
StayWidgetsUUIManagerSubsystemprotected
UICurrentTagsUUIManagerSubsystemprotected
UpdateInputModeAndFocus()UUIManagerSubsystem
UpdateInventoryUpdate(const TArray< FItemInstance > &NewItems)UUIManagerSubsystem
WidgetDataTableUUIManagerSubsystemprotected
WidgetPoolUUIManagerSubsystemprotected
WidgetStackUUIManagerSubsystemprotected