KPT
0.0.1
KPT Project Documentation
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파일 목록
다음은 모든 파일에 대한 목록입니다. (간략한 설명만을 보여줍니다) :
[상세 단계
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Source
KPT
AI
Boss
Abilities
AbilityTasks
AbilityTask_Trace.cpp
AbilityTask_Trace.h
AbilityTask_WaitZLocation.cpp
AbilityTask_WaitZLocation.h
GameplayAbilityTargetActor_Mini.cpp
GameplayAbilityTargetActor_Mini.h
Rock.cpp
Rock.h
Tasks
BTTask_AttackTask.cpp
BTTask_AttackTask.h
BossAIController.cpp
BossAIController.h
BossBlackBoard.h
BossMonsterBase.cpp
BossMonsterBase.h
MonsterSpawnActor.cpp
MonsterSpawnActor.h
MinionMonster.cpp
MinionMonster.h
MonsterBase.cpp
MonsterBase.h
Animation
AnimNotifyState_MotionTrail.cpp
AnimNotifyState_MotionTrail.h
MotionTrailActor.cpp
MotionTrailActor.h
Cargo
BaseCargo.cpp
BaseCargo.h
CargoSpawner.cpp
CargoSpawner.h
Character
CharacterBase.cpp
CharacterBase.h
KPTPlayerState.cpp
KPTPlayerState.h
PlayerCharacter.cpp
PlayerCharacter.h
Core
Cheat
KPTCheatManager.cpp
KPTCheatManager.h
Component
Flocking
EnemyFlockingComponent.cpp
EnemyFlockingComponent.h
FlockingManager.cpp
FlockingManager.h
GameState
InGamePhaseManagerComponent.cpp
InGamePhaseManagerComponent.h
TeamStatsComponent.cpp
TeamStatsComponent.h
ULobbyStateManagerComponent.cpp
ULobbyStateManagerComponent.h
UStateManagerComponent.cpp
UStateManagerComponent.h
LevelUpReward
PlayerRewardStateComponent.cpp
PlayerRewardStateComponent.h
RewardInteractorComponent.cpp
RewardInteractorComponent.h
Lobby
KPTLobbyStateComponent.cpp
KPTLobbyStateComponent.h
Shop
PlayerShopInteractorComponent.cpp
PlayerShopInteractorComponent.h
PlayerShopStateComponent.cpp
PlayerShopStateComponent.h
PlayerWalletComponent.cpp
PlayerWalletComponent.h
PickupComponent.cpp
PickupComponent.h
Interface
Pooling
Poolable.cpp
Poolable.h
UI
DamageFloaterInterface.cpp
DamageFloaterInterface.h
CombatInterface.cpp
CombatInterface.h
ComponentOwnerInterface.cpp
ComponentOwnerInterface.h
KPTPausableInterface.cpp
KPTPausableInterface.h
PlayerInteractInterface.cpp
PlayerInteractInterface.h
Save
KPTSaveGame.cpp
KPTSaveGame.h
SettingsSaveGame.cpp
SettingsSaveGame.h
SubSystem
WorldSubSystem
StageManagerSubsystem.cpp
StageManagerSubsystem.h
PoolSubSystem.cpp
PoolSubSystem.h
RewardManagerSubsystem.cpp
RewardManagerSubsystem.h
SessionManagerSubsystem.cpp
SessionManagerSubsystem.h
ShopManagerSubsystem.cpp
ShopManagerSubsystem.h
Util
VectorQuantized2D.h
KPTGameInstance.cpp
KPTGameInstance.h
KPTInGameMode.cpp
KPTInGameMode.h
KPTInGameState.cpp
KPTInGameState.h
KPTLobbyDisplayPawn.cpp
KPTLobbyDisplayPawn.h
KPTLobbyGameMode.cpp
KPTLobbyGameMode.h
KPTLobbyGameState.cpp
KPTLobbyGameState.h
KPTLobbyPlayerController.cpp
KPTLobbyPlayerController.h
KPTMainPlayerController.cpp
KPTMainPlayerController.h
PlayerControllerBase.cpp
PlayerControllerBase.h
Data
Stage
StageDataRow.h
GameEnums.h
GameStructs.h
MonsterData.h
GAS
Abilities
Minion
AbilityActor
MinionSuicideActor.cpp
MinionSuicideActor.h
MinionAbilityTask
AbilityTask_ExecuteTaskOnTick.cpp
AbilityTask_ExecuteTaskOnTick.h
MinionAbility.cpp
MinionAbility.h
MinionProjectileActor.cpp
MinionProjectileActor.h
MinionSuicide.cpp
MinionSuicide.h
KPTAbility.cpp
KPTAbility.h
MinionProjectile.cpp
MinionProjectile.h
Monster
KPTMonsterAbilitySystemComponent.cpp
KPTMonsterAbilitySystemComponent.h
KPTAbilitySystemComponent.cpp
KPTAbilitySystemComponent.h
KPTBaseAttributeSet.cpp
KPTBaseAttributeSet.h
KPTPlayerAttributeSet.cpp
KPTPlayerAttributeSet.h
Input
CharacterInputConfig.cpp
CharacterInputConfig.h
KPTEnhancedInputComponent.cpp
KPTEnhancedInputComponent.h
Item
InventoryManager
InventoryManager.cpp
InventoryManager.h
MMC
MMC_ItemModifier.cpp
MMC_ItemModifier.h
Experience.cpp
Experience.h
Gold.cpp
Gold.h
ItemBase.cpp
ItemBase.h
ItemGrave.cpp
ItemGrave.h
Manager
UIManagerSubsystem.cpp
UIManagerSubsystem.h
Mission
OneBound
BouncingBall.cpp
BouncingBall.h
LandingIndicator.cpp
LandingIndicator.h
Mission_OneBound.cpp
Mission_OneBound.h
Splatoon
Mission_Splatoon.cpp
Mission_Splatoon.h
PaintableVolume.cpp
PaintableVolume.h
MissionActorBase.cpp
MissionActorBase.h
MissionDataTableRow.cpp
MissionDataTableRow.h
MissionInterface.cpp
MissionInterface.h
MissionManager.cpp
MissionManager.h
MissionTimelineRow.cpp
MissionTimelineRow.h
Skill
Ability
AreaAttack
AreaHazard.cpp
AreaHazard.h
BaseAreaAttackAbility.cpp
BaseAreaAttackAbility.h
BaseSpawnActorAbility.cpp
BaseSpawnActorAbility.h
Indicator
CircleIndicatorActor.cpp
CircleIndicatorActor.h
SquareIndicatorActor.cpp
SquareIndicatorActor.h
LazerAttack
BaseLaserAttackAbility.cpp
BaseLaserAttackAbility.h
LaserBeam.cpp
LaserBeam.h
MeleeAttack
BaseMeleeAttackAbility.cpp
BaseMeleeAttackAbility.h
TargetData
AbilityTask_WaitDirectionData.cpp
AbilityTask_WaitDirectionData.h
FDirectionTargetData.cpp
FDirectionTargetData.h
Trace
GameplayAbility_BossBreath.cpp
GameplayAbility_BossBreath.h
GameplayAbility_BossRockDrop.cpp
GameplayAbility_BossRockDrop.h
GameplayAbility_TraceBase.cpp
GameplayAbility_TraceBase.h
ActiveAbility_Counter.cpp
ActiveAbility_Counter.h
ActiveAbility_Dash.cpp
ActiveAbility_Dash.h
ActiveAbility_Slash.cpp
ActiveAbility_Slash.h
ActiveAbilityBase.cpp
ActiveAbilityBase.h
BaseSkillAbility.cpp
BaseSkillAbility.h
GarlicSkillAbility.cpp
GarlicSkillAbility.h
OrbitSkillAbility.cpp
OrbitSkillAbility.h
RandomSpawnSkillAbility.cpp
RandomSpawnSkillAbility.h
StraightSeqSkillAbility.cpp
StraightSeqSkillAbility.h
SwitchSkillAbility.cpp
SwitchSkillAbility.h
Cue
GCN_Niagara.cpp
GCN_Niagara.h
GCN_PlaySound.cpp
GCN_PlaySound.h
GCN_SkillVFXManager.cpp
GCN_SkillVFXManager.h
Data
SkillBuffData.cpp
SkillBuffData.h
SkillData.cpp
SkillData.h
SKillVFXData.cpp
SKillVFXData.h
GameplayEffect
BuffGameplayEffectBase.cpp
BuffGameplayEffectBase.h
Movement
CircleMovementStrategy.cpp
CircleMovementStrategy.h
FollowMovementStrategy.cpp
FollowMovementStrategy.h
MovementStrategyBase.cpp
MovementStrategyBase.h
Projectile
ActiveProjectile.cpp
ActiveProjectile.h
DelayProjectileBase.cpp
DelayProjectileBase.h
ProjectileBase.cpp
ProjectileBase.h
ProjectilePoolSubsystem.cpp
ProjectilePoolSubsystem.h
SkillAttributeSet.cpp
SkillAttributeSet.h
SkillBuffSystemStatics.cpp
SkillBuffSystemStatics.h
SkillManagerComponent.cpp
SkillManagerComponent.h
Sound
Data
BGMData.cpp
BGMData.h
BGMManager.cpp
BGMManager.h
UI
Button
ButtonImage.cpp
ButtonImage.h
ButtonText.cpp
ButtonText.h
CloseButton.cpp
CloseButton.h
CountetText
CounterTextUI.cpp
CounterTextUI.h
DamageFloater
DamageAttachActor.cpp
DamageAttachActor.h
DamageFloaterUI.cpp
DamageFloaterUI.h
Data
GetLevelFunctionLibrary.cpp
GetLevelFunctionLibrary.h
LevelDataRow.cpp
LevelDataRow.h
LevelUIDataAsset.cpp
LevelUIDataAsset.h
Event
EventUI.cpp
EventUI.h
Flat
ButtonFlatBase.cpp
ButtonFlatBase.h
ButtonFlatClose.cpp
ButtonFlatClose.h
InGame
GameProgress.cpp
GameProgress.h
InGameHUD.cpp
InGameHUD.h
InGamePersonalUI.cpp
InGamePersonalUI.h
InGameSharedUI.cpp
InGameSharedUI.h
LifeCount.cpp
LifeCount.h
PlayerHP.cpp
PlayerHP.h
PlayerSkillSlot.cpp
PlayerSkillSlot.h
PlayerSkillSlotManager.cpp
PlayerSkillSlotManager.h
TeamDirectionArrow.cpp
TeamDirectionArrow.h
TeamLevel.cpp
TeamLevel.h
TeamStatistics.cpp
TeamStatistics.h
Item
InventoryUI.cpp
InventoryUI.h
ItemSlotTooltip.cpp
ItemSlotTooltip.h
ItemSlotUI.cpp
ItemSlotUI.h
ShopItemSlotUI.cpp
ShopItemSlotUI.h
ShopUI.cpp
ShopUI.h
Lobby
LevelSelect.cpp
LevelSelect.h
LevelSelectItem.cpp
LevelSelectItem.h
LobbyUI.cpp
LobbyUI.h
Main
MainUI.cpp
MainUI.h
Room
RoomUI.cpp
RoomUI.h
Settings
SettingsUI.cpp
SettingsUI.h
Skill
SkillSelectUI.cpp
SkillSelectUI.h
SkillSlotUI.cpp
SkillSlotUI.h
SkillTooltipUI.cpp
SkillTooltipUI.h
Study
CXChatInput.cpp
CXChatInput.h
UW_HPText.cpp
UW_HPText.h
UW_TitleLayout.cpp
UW_TitleLayout.h
System
PauseUI.cpp
PauseUI.h
Transition
TransitionUI.cpp
TransitionUI.h
ButtonBase.cpp
ButtonBase.h
ProgressBarBase.cpp
ProgressBarBase.h
ProgressBarValueBase.cpp
ProgressBarValueBase.h
TextBase.cpp
TextBase.h
UIBase.cpp
UIBase.h
KPT.Build.cs
KPT.cpp
KPT.h
KPTCharacter.cpp
KPTCharacter.h
KPTGameMode.cpp
KPTGameMode.h
perforcetest.cpp
perforcetest.h
KPT.Target.cs
KPTEditor.Target.cs
다음에 의해 생성됨 :
1.14.0