KPT 0.0.1
KPT Project Documentation
로딩중...
검색중...
일치하는것 없음
AKPTInGameMode 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : AKPTInGameMode (모든 상속된 멤버들도 포함합니다.)

AddTeamExperience(int32 ExpToAdd)AKPTInGameMode
AddTeamGold(int32 GoldToAdd)AKPTInGameMode
AKPTInGameMode()AKPTInGameMode
AreAllPlayersDead() constAKPTInGameModeprotected
AreAllPlayersDead_Implementation() constAKPTInGameModeprotectedvirtual
BeginNightPhaseLogic()AKPTInGameModeprotected
CheckAllPlayersReadyForNight()AKPTInGameModeprotected
CheckForTeamLevelUp()AKPTInGameModeprotected
CompletePhaseTransition(FGameplayTag TargetPhaseTag)AKPTInGameModeprotected
EndNightPhase()AKPTInGameModeprotected
HandleBossDefeated()AKPTInGameModeprotected
HandleBossHPChanged(float CurrentHP, float MaxHP)AKPTInGameModeprotected
HandleBossSpawned(AActor *BossActor)AKPTInGameModeprotected
HandleDayPhase()AKPTInGameModeprotected
HandleMatchDefeat()AKPTInGameModeprotected
HandleMatchHasEnded() overrideAKPTInGameModeprotectedvirtual
HandleMatchVictory()AKPTInGameModeprotected
HandleSeamlessTravelPlayer(AController *&C) overrideAKPTInGameModevirtual
InitializePlayerForCurrentPhase(APlayerController *PlayerController)AKPTInGameMode
InitiatePhaseTransition(const FGameplayTag &TargetPhaseTag, float PhaseTransitionDuration)AKPTInGameModeprotected
InitiateRewardPhaseForPlayer(APlayerController *PlayerController)AKPTInGameModeprotected
OnBossDefeatedAKPTInGameMode
OnBossHPChangedAKPTInGameMode
OnBossSpawnedAKPTInGameMode
OnInGamePhaseManagerReady(UInGamePhaseManagerComponent *PhaseManager)AKPTInGameModeprotected
OnPlayerDied(AController *PlayerController)AKPTInGameModevirtual
OnPlayerFinishedRewardChoice(APlayerController *PlayerController)AKPTInGameMode
OnPostLogin(AController *NewPlayer) overrideAKPTInGameModevirtual
OnTeamStatsComponentReady(UTeamStatsComponent *TeamStats)AKPTInGameModeprotected
PlayerIsReadyForNight(AController *PlayerController)AKPTInGameMode
ReturnToLobby()AKPTInGameModeprotected
RoundStartPlayerReviveEffectClassAKPTInGameModeprotected
SetAllPlayersSkillEnabled(bool shouldBeEnabled)AKPTInGameModeprotected
SetPlayerSkillEnabled(AController *PlayerController, bool shouldBeEnabled)AKPTInGameModeprotected
ShareTeamGold()AKPTInGameModeprotected
SkillDisabledEffectClassAKPTInGameModeprotected
StartNightPhase()AKPTInGameModeprotected
StartPlay() overrideAKPTInGameModeprotectedvirtual
StartRound()AKPTInGameModeprotected
TeamLevelUpTableAKPTInGameModeprotected
TeleportPlayerToStart()AKPTInGameModeprotected