#include <MissionManager.h>
MissionManager.h 파일의 44 번째 라인에서 정의되었습니다.
◆ AMissionManager()
AMissionManager::AMissionManager |
( |
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◆ BeginPlay()
void AMissionManager::BeginPlay |
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overrideprotectedvirtual |
◆ GetLifetimeReplicatedProps()
void AMissionManager::GetLifetimeReplicatedProps |
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TArray< class FLifetimeProperty > & | OutLifetimeProps | ) |
const |
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overrideprotectedvirtual |
◆ ActiveMissions
◆ MissionDataTable
TObjectPtr<UDataTable> AMissionManager::MissionDataTable |
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protected |
◆ OnGlobalMissionCompleted
FOnGlobalMissionCompletedSignature AMissionManager::OnGlobalMissionCompleted |
◆ TimelineDataTable
TObjectPtr<UDataTable> AMissionManager::TimelineDataTable |
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protected |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.:
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/Mission/MissionManager.h
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/Mission/MissionManager.cpp