#include <MissionManager.h>
MissionManager.h 파일의 44 번째 라인에서 정의되었습니다.
◆ AMissionManager()
| AMissionManager::AMissionManager |
( |
| ) |
|
◆ BeginPlay()
| void AMissionManager::BeginPlay |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ GetLifetimeReplicatedProps()
| void AMissionManager::GetLifetimeReplicatedProps |
( |
TArray< class FLifetimeProperty > & | OutLifetimeProps | ) |
const |
|
overrideprotectedvirtual |
◆ ActiveMissions
◆ MissionDataTable
| TObjectPtr<UDataTable> AMissionManager::MissionDataTable |
|
protected |
◆ OnGlobalMissionCompleted
| FOnGlobalMissionCompletedSignature AMissionManager::OnGlobalMissionCompleted |
◆ TimelineDataTable
| TObjectPtr<UDataTable> AMissionManager::TimelineDataTable |
|
protected |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.:
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/Mission/MissionManager.h
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/Mission/MissionManager.cpp