다음에 대한 모든 멤버의 목록입니다 : UBaseLaserAttackAbility (모든 상속된 멤버들도 포함합니다.)
| ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override | UBaseLaserAttackAbility | virtual |
| ActivateAbility_BP(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo &ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData &TriggerEventData) | UBaseLaserAttackAbility | |
| bInfiniteDuration | UBaseLaserAttackAbility | protected |
| CastingMontage | UBaseLaserAttackAbility | protected |
| DamageGameplayTag | UBaseLaserAttackAbility | protected |
| DamagePerSecond | UBaseLaserAttackAbility | protected |
| DamageTickInterval | UBaseLaserAttackAbility | protected |
| EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override | UBaseLaserAttackAbility | virtual |
| FinishLaserAttack() | UBaseLaserAttackAbility | protected |
| GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const override | UBaseLaserAttackAbility | virtual |
| IndicatorTime | UBaseLaserAttackAbility | protected |
| InitialRotationOffset | UBaseLaserAttackAbility | protected |
| LaserBeamClass | UBaseLaserAttackAbility | protected |
| LaserDuration | UBaseLaserAttackAbility | protected |
| LaserIndicatorClass | UBaseLaserAttackAbility | protected |
| LaserLength | UBaseLaserAttackAbility | protected |
| LaserWidth | UBaseLaserAttackAbility | protected |
| NumberOfLasers | UBaseLaserAttackAbility | protected |
| PayloadEffectClass | UBaseLaserAttackAbility | protected |
| RotationSpeed | UBaseLaserAttackAbility | protected |
| SpawnAndStartLasers() | UBaseLaserAttackAbility | protected |
| SpawnLaserIndicator() | UBaseLaserAttackAbility | protected |
| SpawnRadius | UBaseLaserAttackAbility | protected |
| UBaseLaserAttackAbility() | UBaseLaserAttackAbility | |