#include <BaseMeleeAttackAbility.h>
◆ OnMontageEnded()
| void UBaseMeleeAttackAbility::OnMontageEnded |
( |
| ) |
|
|
protected |
◆ OnTraceEventReceived()
| void UBaseMeleeAttackAbility::OnTraceEventReceived |
( |
| ) |
|
|
protected |
◆ SpawnCircleIndicator()
| void UBaseMeleeAttackAbility::SpawnCircleIndicator |
( |
| ) |
|
|
protected |
◆ AttackAngle
| float UBaseMeleeAttackAbility::AttackAngle |
|
protected |
◆ AttackEffect
| TObjectPtr<UNiagaraSystem> UBaseMeleeAttackAbility::AttackEffect |
|
protected |
◆ AttackMontage
| TObjectPtr<UAnimMontage> UBaseMeleeAttackAbility::AttackMontage |
|
protected |
◆ AttackRange
| float UBaseMeleeAttackAbility::AttackRange |
|
protected |
◆ bDrawDebugLine
| bool UBaseMeleeAttackAbility::bDrawDebugLine = false |
|
protected |
◆ CircleIndicatorClass
◆ Damage
| float UBaseMeleeAttackAbility::Damage |
|
protected |
◆ DamageGameplayTag
| FGameplayTag UBaseMeleeAttackAbility::DamageGameplayTag |
|
protected |
◆ IndicatorTime
| float UBaseMeleeAttackAbility::IndicatorTime |
|
protected |
◆ PayloadEffectClass
| TSubclassOf<UGameplayEffect> UBaseMeleeAttackAbility::PayloadEffectClass |
|
protected |
◆ TraceEventTag
| FGameplayTag UBaseMeleeAttackAbility::TraceEventTag |
|
protected |
◆ VFXCueTag
| FGameplayTag UBaseMeleeAttackAbility::VFXCueTag |
|
protected |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.: