#include <BaseMeleeAttackAbility.h>
◆ OnMontageEnded()
void UBaseMeleeAttackAbility::OnMontageEnded |
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◆ OnTraceEventReceived()
void UBaseMeleeAttackAbility::OnTraceEventReceived |
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◆ SpawnCircleIndicator()
void UBaseMeleeAttackAbility::SpawnCircleIndicator |
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◆ AttackAngle
float UBaseMeleeAttackAbility::AttackAngle |
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◆ AttackEffect
TObjectPtr<UNiagaraSystem> UBaseMeleeAttackAbility::AttackEffect |
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◆ AttackMontage
TObjectPtr<UAnimMontage> UBaseMeleeAttackAbility::AttackMontage |
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◆ AttackRange
float UBaseMeleeAttackAbility::AttackRange |
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◆ bDrawDebugLine
bool UBaseMeleeAttackAbility::bDrawDebugLine = false |
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◆ CircleIndicatorClass
◆ Damage
float UBaseMeleeAttackAbility::Damage |
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◆ DamageGameplayTag
FGameplayTag UBaseMeleeAttackAbility::DamageGameplayTag |
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◆ IndicatorTime
float UBaseMeleeAttackAbility::IndicatorTime |
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◆ PayloadEffectClass
TSubclassOf<UGameplayEffect> UBaseMeleeAttackAbility::PayloadEffectClass |
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◆ TraceEventTag
FGameplayTag UBaseMeleeAttackAbility::TraceEventTag |
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◆ VFXCueTag
FGameplayTag UBaseMeleeAttackAbility::VFXCueTag |
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