#include <BaseSpawnActorAbility.h>
|
virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override |
void | SetTarget (AActor *Target) |
◆ ActivateAbility()
void UBaseSpawnActorAbility::ActivateAbility |
( |
const FGameplayAbilitySpecHandle | Handle, |
|
|
const FGameplayAbilityActorInfo * | ActorInfo, |
|
|
const FGameplayAbilityActivationInfo | ActivationInfo, |
|
|
const FGameplayEventData * | TriggerEventData ) |
|
overridevirtual |
◆ OnAbilityEnd()
void UBaseSpawnActorAbility::OnAbilityEnd |
( |
| ) |
|
|
protected |
◆ SetTarget()
void UBaseSpawnActorAbility::SetTarget |
( |
AActor * | Target | ) |
|
◆ SpawnAbilityActor()
void UBaseSpawnActorAbility::SpawnAbilityActor |
( |
| ) |
|
|
protectedvirtual |
◆ Montage
TObjectPtr<UAnimMontage> UBaseSpawnActorAbility::Montage |
|
protected |
◆ PayloadEffectClass
TSubclassOf<UGameplayEffect> UBaseSpawnActorAbility::PayloadEffectClass |
|
protected |
◆ SpawnActorClass
TSubclassOf<AActor> UBaseSpawnActorAbility::SpawnActorClass |
|
protected |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.: