KPT 0.0.1
KPT Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UInGamePhaseManagerComponent (모든 상속된 멤버들도 포함합니다.)
AddStateTag(const FGameplayTag &Tag) | UStateManagerComponent | |
BeginPlay() override | UStateManagerComponent | virtual |
CurrentStateTags | UStateManagerComponent | protected |
GetCurrentRound() const | UInGamePhaseManagerComponent | inline |
GetCurrentStateTags() const | UStateManagerComponent | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | UInGamePhaseManagerComponent | virtual |
GetRemainingTime() const | UStateManagerComponent | |
IncrementRound() | UInGamePhaseManagerComponent | |
InitialBroadCast() | UStateManagerComponent | |
OnRep_CurrentStateTags() | UStateManagerComponent | protectedvirtual |
OnStateTagsChanged | UStateManagerComponent | |
RemoveStateTag(const FGameplayTag &Tag) | UStateManagerComponent | |
SetRemainingTime(float NewTime) | UStateManagerComponent | |
SetStateTags(const FGameplayTagContainer &Tags) | UStateManagerComponent | |
StateEndTime | UStateManagerComponent | protected |
UInGamePhaseManagerComponent() | UInGamePhaseManagerComponent | |
UStateManagerComponent() | UStateManagerComponent |