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KPT 0.0.1
KPT Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UKPTLobbyStateComponent (모든 상속된 멤버들도 포함합니다.)
| BeginPlay() override | UKPTLobbyStateComponent | protectedvirtual |
| bIsReady | UKPTLobbyStateComponent | protected |
| BroadcastOnReadyStatusChanged() | UKPTLobbyStateComponent | |
| BroadcastSelectedCharacterIDChange() | UKPTLobbyStateComponent | |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | UKPTLobbyStateComponent | virtual |
| GetSelectedCharacterID() const | UKPTLobbyStateComponent | inline |
| IsReady() const | UKPTLobbyStateComponent | inline |
| OnReadyStatusChanged | UKPTLobbyStateComponent | |
| OnRep_IsReady() | UKPTLobbyStateComponent | protected |
| OnRep_SelectedCharacterID() | UKPTLobbyStateComponent | protected |
| OnSelectedCharacterChanged | UKPTLobbyStateComponent | |
| SelectedCharacterID | UKPTLobbyStateComponent | protected |
| SetReadyStatus(bool bInIsReady) | UKPTLobbyStateComponent | |
| SetSelectedCharacter(const FGameplayTag &InCharacterID) | UKPTLobbyStateComponent | |
| UKPTLobbyStateComponent() | UKPTLobbyStateComponent |