KPT 0.0.1
KPT Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UKPTLobbyStateComponent (모든 상속된 멤버들도 포함합니다.)
BeginPlay() override | UKPTLobbyStateComponent | protectedvirtual |
bIsReady | UKPTLobbyStateComponent | protected |
BroadcastOnReadyStatusChanged() | UKPTLobbyStateComponent | |
BroadcastSelectedCharacterIDChange() | UKPTLobbyStateComponent | |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | UKPTLobbyStateComponent | virtual |
GetSelectedCharacterID() const | UKPTLobbyStateComponent | inline |
IsReady() const | UKPTLobbyStateComponent | inline |
OnReadyStatusChanged | UKPTLobbyStateComponent | |
OnRep_IsReady() | UKPTLobbyStateComponent | protected |
OnRep_SelectedCharacterID() | UKPTLobbyStateComponent | protected |
OnSelectedCharacterChanged | UKPTLobbyStateComponent | |
SelectedCharacterID | UKPTLobbyStateComponent | protected |
SetReadyStatus(bool bInIsReady) | UKPTLobbyStateComponent | |
SetSelectedCharacter(const FGameplayTag &InCharacterID) | UKPTLobbyStateComponent | |
UKPTLobbyStateComponent() | UKPTLobbyStateComponent |