#include <MinionSuicide.h>
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virtual void | ClientInitAbility () override |
virtual void | OnAvatarSet (const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override |
virtual void | OnGiveAbility (const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override |
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virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override |
virtual void | EndAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override |
void | HandleExplosion (float Progress, FLinearColor RGB) |
void | HandleProgress (float Progress, FLinearColor RGB) |
MinionSuicide.h 파일의 13 번째 라인에서 정의되었습니다.
◆ ActivateAbility()
void UMinionSuicide::ActivateAbility |
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const FGameplayAbilitySpecHandle | Handle, |
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const FGameplayAbilityActorInfo * | ActorInfo, |
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const FGameplayAbilityActivationInfo | ActivationInfo, |
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const FGameplayEventData * | TriggerEventData ) |
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overrideprotectedvirtual |
◆ ClientInitAbility()
void UMinionSuicide::ClientInitAbility |
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overridevirtual |
◆ EndAbility()
void UMinionSuicide::EndAbility |
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const FGameplayAbilitySpecHandle | Handle, |
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const FGameplayAbilityActorInfo * | ActorInfo, |
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const FGameplayAbilityActivationInfo | ActivationInfo, |
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bool | bReplicateEndAbility, |
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bool | bWasCancelled ) |
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overrideprotectedvirtual |
◆ HandleExplosion()
void UMinionSuicide::HandleExplosion |
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float | Progress, |
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FLinearColor | RGB ) |
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◆ HandleProgress()
void UMinionSuicide::HandleProgress |
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float | Progress, |
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FLinearColor | RGB ) |
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◆ OnAvatarSet()
void UMinionSuicide::OnAvatarSet |
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const FGameplayAbilityActorInfo * | ActorInfo, |
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const FGameplayAbilitySpec & | Spec ) |
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overridevirtual |
◆ OnGiveAbility()
void UMinionSuicide::OnGiveAbility |
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const FGameplayAbilityActorInfo * | ActorInfo, |
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const FGameplayAbilitySpec & | Spec ) |
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overridevirtual |
◆ AttackIndicatorClass
◆ bInitialize
bool UMinionSuicide::bInitialize = false |
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◆ CurveLinearColor
TObjectPtr<UCurveLinearColor> UMinionSuicide::CurveLinearColor |
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◆ ExplosionDuraiton
float UMinionSuicide::ExplosionDuraiton |
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◆ ExplosionMaterialInstance
TObjectPtr<UMaterialInstance> UMinionSuicide::ExplosionMaterialInstance |
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◆ ExplosionMesh
TObjectPtr<USkeletalMeshComponent> UMinionSuicide::ExplosionMesh |
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◆ ExplosionRadius
float UMinionSuicide::ExplosionRadius |
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◆ Indicator
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.:
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/GAS/Abilities/Minion/MinionSuicide.h
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/GAS/Abilities/Minion/MinionSuicide.cpp