#include <LandingIndicator.h>
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| virtual void | BeginPlay () override |
| void | OnOverlapBegin (UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) |
| void | OnOverlapEnd (UPrimitiveComponent *OverlappedComp, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) |
LandingIndicator.h 파일의 13 번째 라인에서 정의되었습니다.
◆ ALandingIndicator()
| ALandingIndicator::ALandingIndicator |
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| ) |
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◆ BeginPlay()
| void ALandingIndicator::BeginPlay |
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| ) |
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overrideprotectedvirtual |
◆ IsPlayerPresent()
| bool ALandingIndicator::IsPlayerPresent |
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| ) |
const |
◆ OnOverlapBegin()
| void ALandingIndicator::OnOverlapBegin |
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UPrimitiveComponent * | OverlappedComp, |
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AActor * | OtherActor, |
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UPrimitiveComponent * | OtherComp, |
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int32 | OtherBodyIndex, |
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bool | bFromSweep, |
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const FHitResult & | SweepResult ) |
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protected |
◆ OnOverlapEnd()
| void ALandingIndicator::OnOverlapEnd |
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UPrimitiveComponent * | OverlappedComp, |
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AActor * | OtherActor, |
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UPrimitiveComponent * | OtherComp, |
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int32 | OtherBodyIndex ) |
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protected |
◆ SetMissionOwner()
◆ DecalComp
| TObjectPtr<UDecalComponent> ALandingIndicator::DecalComp |
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protected |
◆ OverlapSphereComp
| TObjectPtr<USphereComponent> ALandingIndicator::OverlapSphereComp |
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protected |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.:
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/Mission/OneBound/LandingIndicator.h
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/Mission/OneBound/LandingIndicator.cpp