#include <ActiveAbility_Dash.h>
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| virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override |
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| float | Cooldown |
| FGameplayTag | CooldownTag |
| FGameplayTag | InputTag |
| FGameplayTag | SkillTag |
| virtual void | ApplyCooldown (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override |
ActiveAbility_Dash.h 파일의 15 번째 라인에서 정의되었습니다.
◆ ActivateAbility()
| void UActiveAbility_Dash::ActivateAbility |
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const FGameplayAbilitySpecHandle | Handle, |
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const FGameplayAbilityActorInfo * | ActorInfo, |
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const FGameplayAbilityActivationInfo | ActivationInfo, |
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const FGameplayEventData * | TriggerEventData ) |
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overridevirtual |
◆ BaseDashDistance
| float UActiveAbility_Dash::BaseDashDistance = 300.f |
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protected |
◆ DashDistanceTable
| TObjectPtr<UCurveTable> UActiveAbility_Dash::DashDistanceTable |
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protected |
◆ DashEffect
| TObjectPtr<UNiagaraSystem> UActiveAbility_Dash::DashEffect |
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protected |
◆ DashMontage
| TObjectPtr<UAnimMontage> UActiveAbility_Dash::DashMontage |
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protected |
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