#include <ActiveAbility_Dash.h>
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virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override |
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float | Cooldown |
FGameplayTag | CooldownTag |
FGameplayTag | InputTag |
FGameplayTag | SkillTag |
virtual void | ApplyCooldown (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override |
ActiveAbility_Dash.h 파일의 15 번째 라인에서 정의되었습니다.
◆ ActivateAbility()
void UActiveAbility_Dash::ActivateAbility |
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const FGameplayAbilitySpecHandle | Handle, |
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const FGameplayAbilityActorInfo * | ActorInfo, |
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const FGameplayAbilityActivationInfo | ActivationInfo, |
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const FGameplayEventData * | TriggerEventData ) |
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◆ BaseDashDistance
float UActiveAbility_Dash::BaseDashDistance = 300.f |
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◆ DashDistanceTable
TObjectPtr<UCurveTable> UActiveAbility_Dash::DashDistanceTable |
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◆ DashEffect
TObjectPtr<UNiagaraSystem> UActiveAbility_Dash::DashEffect |
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◆ DashMontage
TObjectPtr<UAnimMontage> UActiveAbility_Dash::DashMontage |
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