다음에 대한 모든 멤버의 목록입니다 : UCircleMovementStrategy (모든 상속된 멤버들도 포함합니다.)
| ActivateStrategy(const FDetailedSkillData &InCalculatedData, AActor *NewOwner, int32 InMyIndex, int32 InTotalCount) | UMovementStrategyBase | virtual |
| CalculatedData | UMovementStrategyBase | protected |
| DeactivateStrategy() | UMovementStrategyBase | virtual |
| Multicast_Activate(const FDetailedSkillData &InCalculatedData, AActor *NewOwner, int32 InMyIndex, int32 InTotalCount) | UMovementStrategyBase | virtual |
| Multicast_Activate_Implementation(const FDetailedSkillData &InCalculatedData, AActor *NewOwner, int32 InMyIndex, int32 InTotalCount) override | UCircleMovementStrategy | virtual |
| Multicast_Deactivate() | UMovementStrategyBase | virtual |
| Multicast_Deactivate_Implementation() override | UCircleMovementStrategy | virtual |
| MyIndex | UMovementStrategyBase | protected |
| ProjectileOwner | UMovementStrategyBase | protected |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UCircleMovementStrategy | virtual |
| TotalCount | UMovementStrategyBase | protected |
| TriggerFunction() override | UCircleMovementStrategy | virtual |
| UCircleMovementStrategy() | UCircleMovementStrategy | |
| UMovementStrategyBase() | UMovementStrategyBase | |