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KPT 0.0.1
KPT Project Documentation
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다음에 대한 모든 멤버의 목록입니다 : UOrbitSkillAbility (모든 상속된 멤버들도 포함합니다.)
| ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override | UOrbitSkillAbility | virtual |
| ApplySkillCooldown() | UBaseSkillAbility | protected |
| Attributes | UBaseSkillAbility | |
| BaseSkillData | UBaseSkillAbility | |
| CalculatedStatusData | UBaseSkillAbility | |
| CalculateFinalStatus() | UBaseSkillAbility | virtual |
| CalculateSpawnTransforms(AActor *Caster, int32 SpawnCount) | UBaseSkillAbility | protected |
| CalculateSpawnTransforms_Implementation(AActor *Caster, int32 SpawnCount) override | UOrbitSkillAbility | virtual |
| InitializeAbilityTable(FSkillData &SkillInfo) | UBaseSkillAbility | virtual |
| OnEndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) | UBaseSkillAbility | virtual |
| SkillDataRowName | UBaseSkillAbility | |
| SkillDataTable | UBaseSkillAbility | |
| SkillTag | UBaseSkillAbility | protected |
| SpawnAndInitializeProjectile(const FTransform &SpawnTransform, int32 Index, int32 TotalCount) | UBaseSkillAbility | protectedvirtual |
| StackedStatusData | UBaseSkillAbility | |
| UBaseSkillAbility() | UBaseSkillAbility | |
| VFXCueTag | UBaseSkillAbility | protected |