KPT 0.0.1
KPT Project Documentation
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USwitchSkillAbility 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : USwitchSkillAbility (모든 상속된 멤버들도 포함합니다.)

ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) overrideUBaseSkillAbilityvirtual
ApplySkillCooldown()UBaseSkillAbilityprotected
AttributesUBaseSkillAbility
BaseSkillDataUBaseSkillAbility
CalculatedStatusDataUBaseSkillAbility
CalculateFinalStatus()UBaseSkillAbilityvirtual
CalculateSpawnTransforms(AActor *Caster, int32 SpawnCount)UBaseSkillAbilityprotected
CalculateSpawnTransforms_Implementation(AActor *Caster, int32 SpawnCount)UBaseSkillAbilityprotectedvirtual
InitializeAbilityTable(FSkillData &SkillInfo)UBaseSkillAbilityvirtual
OnEndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled)UBaseSkillAbilityvirtual
SkillDataRowNameUBaseSkillAbility
SkillDataTableUBaseSkillAbility
SkillTagUBaseSkillAbilityprotected
SpawnAndInitializeProjectile(const FTransform &SpawnTransform, int32 Index, int32 TotalCount)UBaseSkillAbilityprotectedvirtual
StackedStatusDataUBaseSkillAbility
UBaseSkillAbility()UBaseSkillAbility
VFXCueTagUBaseSkillAbilityprotected