#include <MonsterBase.h>
MonsterBase.h 파일의 20 번째 라인에서 정의되었습니다.
◆ AMonsterBase()
AMonsterBase::AMonsterBase |
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◆ BeginPlay()
void AMonsterBase::BeginPlay |
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overrideprotectedvirtual |
◆ Damaged() [1/2]
void AMonsterBase::Damaged |
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overridevirtual |
◆ Damaged() [2/2]
void AMonsterBase::Damaged |
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float | DamageAmount, |
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bool | IsCritical ) |
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overridevirtual |
◆ Deactivate()
virtual void AMonsterBase::Deactivate |
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inlinevirtual |
◆ Die()
void AMonsterBase::Die |
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bool | bStageEnded = false | ) |
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overridevirtual |
◆ GetAbilitySystemComponent()
UAbilitySystemComponent * AMonsterBase::GetAbilitySystemComponent |
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const |
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overridevirtual |
◆ ServerLogic()
virtual void AMonsterBase::ServerLogic |
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float | DeltaTime | ) |
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protectedvirtual |
◆ Tick()
void AMonsterBase::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ AbilitySystemComponent
◆ DefaultAttributeEffect
TArray<TSubclassOf<UGameplayEffect> > AMonsterBase::DefaultAttributeEffect |
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protected |
◆ MonsterAttributeSet
◆ SkeletalMesh
TObjectPtr<USkeletalMeshComponent> AMonsterBase::SkeletalMesh |
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protected |
◆ SphereComponent
TObjectPtr<USphereComponent> AMonsterBase::SphereComponent |
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protected |
◆ StartUpAbilities
TArray<TSubclassOf<UGameplayAbility> > AMonsterBase::StartUpAbilities |
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protected |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.:
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/AI/MonsterBase.h
- C:/Users/user/Perforce/alz7_CobaltbruWorkspace_00/KPT/Source/KPT/AI/MonsterBase.cpp