#include <ActiveAbility_Slash.h>
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| virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override |
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| float | Cooldown |
| FGameplayTag | CooldownTag |
| FGameplayTag | InputTag |
| FGameplayTag | SkillTag |
| virtual void | ApplyCooldown (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override |
◆ ActivateAbility()
| void UActiveAbility_Slash::ActivateAbility |
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const FGameplayAbilitySpecHandle | Handle, |
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const FGameplayAbilityActorInfo * | ActorInfo, |
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const FGameplayAbilityActivationInfo | ActivationInfo, |
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const FGameplayEventData * | TriggerEventData ) |
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overridevirtual |
◆ BaseDamage
| float UActiveAbility_Slash::BaseDamage = 10.f |
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protected |
◆ PayloadEffectClass
| TSubclassOf<UGameplayEffect> UActiveAbility_Slash::PayloadEffectClass |
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protected |
◆ SkillSpawnData
◆ SlashMontage
| TObjectPtr<UAnimMontage> UActiveAbility_Slash::SlashMontage |
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protected |
◆ SlashProjectileClass
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