다음에 대한 모든 멤버의 목록입니다 : URandomSpawnSkillAbility (모든 상속된 멤버들도 포함합니다.)
| ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override | UStraightSeqSkillAbility | virtual |
| ApplySkillCooldown() | UBaseSkillAbility | protected |
| Attributes | UBaseSkillAbility | |
| BaseSkillData | UBaseSkillAbility | |
| CalculatedStatusData | UBaseSkillAbility | |
| CalculateFinalStatus() | UBaseSkillAbility | virtual |
| CalculateSpawnTransforms(AActor *Caster, int32 SpawnCount) | UBaseSkillAbility | protected |
| CalculateSpawnTransforms_Implementation(AActor *Caster, int32 SpawnCount) | UBaseSkillAbility | protectedvirtual |
| InitializeAbilityTable(FSkillData &SkillInfo) | UBaseSkillAbility | virtual |
| OnEndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override | UStraightSeqSkillAbility | virtual |
| SequenceInterval | UStraightSeqSkillAbility | |
| SkillDataRowName | UBaseSkillAbility | |
| SkillDataTable | UBaseSkillAbility | |
| SkillTag | UBaseSkillAbility | protected |
| SpawnAndInitializeProjectile() | UStraightSeqSkillAbility | protectedvirtual |
| UBaseSkillAbility::SpawnAndInitializeProjectile(const FTransform &SpawnTransform, int32 Index, int32 TotalCount) | UBaseSkillAbility | protectedvirtual |
| SpawnCount | UStraightSeqSkillAbility | protected |
| StackedStatusData | UBaseSkillAbility | |
| TimerHandle | UStraightSeqSkillAbility | protected |
| UBaseSkillAbility() | UBaseSkillAbility | |
| VFXCueTag | UBaseSkillAbility | protected |