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KPT 0.0.1
KPT Project Documentation
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#include <RandomSpawnSkillAbility.h>
추가로 상속된 멤버들 | |
| UStraightSeqSkillAbility(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override |
| virtual void | OnEndAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override |
| UBaseSkillAbility(으)로부터 상속된 Public 멤버 함수 | |
| UBaseSkillAbility () | |
| virtual bool | CalculateFinalStatus () |
| virtual void | InitializeAbilityTable (FSkillData &SkillInfo) |
| UStraightSeqSkillAbility(으)로부터 상속된 Public 속성 | |
| float | SequenceInterval = 0.1f |
| UBaseSkillAbility(으)로부터 상속된 Public 속성 | |
| const UKPTPlayerAttributeSet * | Attributes |
| FSkillData | BaseSkillData |
| FDetailedSkillData | CalculatedStatusData |
| FName | SkillDataRowName |
| FDetailedSkillData | SkillDataTable |
| FDetailedSkillData | StackedStatusData |
| UStraightSeqSkillAbility(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | SpawnAndInitializeProjectile () |
| UBaseSkillAbility(으)로부터 상속된 Protected 멤버 함수 | |
| void | ApplySkillCooldown () |
| TArray< FTransform > | CalculateSpawnTransforms (AActor *Caster, int32 SpawnCount) |
| virtual TArray< FTransform > | CalculateSpawnTransforms_Implementation (AActor *Caster, int32 SpawnCount) |
| virtual void | SpawnAndInitializeProjectile (const FTransform &SpawnTransform, int32 Index, int32 TotalCount) |
| UStraightSeqSkillAbility(으)로부터 상속된 Protected 속성 | |
| int32 | SpawnCount |
| FTimerHandle | TimerHandle |
| UBaseSkillAbility(으)로부터 상속된 Protected 속성 | |
| FGameplayTag | SkillTag |
| FGameplayTag | VFXCueTag |
RandomSpawnSkillAbility.h 파일의 12 번째 라인에서 정의되었습니다.