KPT 0.0.1
KPT Project Documentation
|
#include <GarlicSkillAbility.h>
추가로 상속된 멤버들 | |
UBaseSkillAbility(으)로부터 상속된 Public 멤버 함수 | |
UBaseSkillAbility () | |
virtual bool | CalculateFinalStatus () |
virtual void | InitializeAbilityTable (FSkillData &SkillInfo) |
virtual void | OnEndAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) |
UBaseSkillAbility(으)로부터 상속된 Public 속성 | |
const UKPTPlayerAttributeSet * | Attributes |
FSkillData | BaseSkillData |
FDetailedSkillData | CalculatedStatusData |
FName | SkillDataRowName |
FDetailedSkillData | SkillDataTable |
FDetailedSkillData | StackedStatusData |
UBaseSkillAbility(으)로부터 상속된 Protected 멤버 함수 | |
void | ApplySkillCooldown () |
TArray< FTransform > | CalculateSpawnTransforms (AActor *Caster, int32 SpawnCount) |
virtual TArray< FTransform > | CalculateSpawnTransforms_Implementation (AActor *Caster, int32 SpawnCount) |
virtual void | SpawnAndInitializeProjectile (const FTransform &SpawnTransform, int32 Index, int32 TotalCount) |
UBaseSkillAbility(으)로부터 상속된 Protected 속성 | |
FGameplayTag | SkillTag |
FGameplayTag | VFXCueTag |
GarlicSkillAbility.h 파일의 12 번째 라인에서 정의되었습니다.