다음은 모든 클래스 멤버들의 목록입니다. 각 멤버들은 해당 멤버가 속해 있는 클래스에 대한 링크를 가지고 있습니다. :
- r -
- AreaDuration : UBaseAreaAttackAbility
- AreaHazardClass : UBaseAreaAttackAbility
- AreAllPlayersDead() : AKPTInGameMode
- AreAllPlayersDead_Implementation() : AKPTInGameMode
- AreaOffset : UBaseAreaAttackAbility
- AreaRadius : UBaseAreaAttackAbility
- ARock() : ARock
- Frame : UItemSlotUI
- Radius : AAreaHazard, ACircleIndicatorActor
- Rare : FMagnitudeByRarity
- RareMaterial : USkillSlotUI
- Rarity : FCardRewardData, FItemDataRow
- RegisterEnemy() : AFlockingManager
- RegisterObserver() : APlayerCharacter
- RegisterToManager() : UEnemyFlockingComponent
- RemoveGameplayCueLocal() : UKPTAbilitySystemComponent
- RemoveItem() : UKPTCheatManager
- RemovePlayerFromSlot() : AKPTLobbyGameState
- RemoveStateTag() : UStateManagerComponent
- ReplicatedLastInputVector : APlayerCharacter
- ReplicatedRotation : APlayerCharacter
- RequestProjectile() : UProjectilePoolSubsystem
- RequestPurchaseItem() : UPlayerShopInteractorComponent
- RequestReadyForNight() : UPlayerShopInteractorComponent
- RequestReroll() : UPlayerShopInteractorComponent
- RequestSelectCharacter() : AKPTLobbyPlayerController
- RequestSetReadyStatus() : AKPTLobbyPlayerController
- RequiredDamage : ABossMonsterBase
- RequiredLevel : FCardRewardData
- RequiredSkillID : FCardRewardData
- RerollButton : UShopUI
- RerollCost : UPlayerShopStateComponent, UShopUI
- ResetForNewGame() : AKPTPlayerState
- Restart : UPauseUI
- Resume : UPauseUI
- ReturnDamageFloaterToPool() : UUIManagerSubsystem
- ReturnProjectile() : UProjectilePoolSubsystem
- ReturnToLobby() : AKPTInGameMode
- ReturnToPool() : ADamageAttachActor, AProjectileBase, UPoolSubSystem
- ReturnToPoolTimerHandle : AProjectileBase
- RewardInteractorComponent : AKPTMainPlayerController
- RewardPool : FTeamLevelUpData
- RewardStateComponent : AKPTPlayerState
- RewardType : FCardRewardData, USkillSlotUI
- Right : APlayerCharacter
- RightSkill : USkillSelectUI
- RockDropCount : UGameplayAbility_BossRockDrop
- RockMesh : UGameplayAbility_BossRockDrop
- RootCapsule : AProjectileBase
- Rotation : ASquareIndicatorActor
- RotationSpeed : AGold, UBaseLaserAttackAbility
- RotationTimeElapsed : AGold
- RotationUpdateInterval : AMinionMonster
- RoundStartPlayerReviveEffectClass : AKPTInGameMode
- RowName : FOfferedCardInfo
- RunAI() : ABossAIController
- TraceConfig : UGameplayAbility_TraceBase
- TraceEventTag : UBaseMeleeAttackAbility
- TraceShape : FTraceConfig, UActiveAbility_Counter
- TraceTask() : UAbilityTask_Trace
- TrailActorClass : UAnimNotifyState_MotionTrail
- TrailInterval : UAnimNotifyState_MotionTrail
- TrailLifeSpan : AMotionTrailActor, UAnimNotifyState_MotionTrail
- TrailMaterial : UAnimNotifyState_MotionTrail
- TravelToMainMenu() : UKPTGameInstance
- TriggerFunction() : UCircleMovementStrategy, UMovementStrategyBase
- TryToSetLobbyCamera() : AKPTLobbyPlayerController
- URewardInteractorComponent() : URewardInteractorComponent