KPT
0.0.1
KPT Project Documentation
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클래스 목록
다음은 클래스, 구조체, 공용체 그리고 인터페이스들입니다. (간략한 설명만을 보여줍니다) :
C
AActiveProjectile
C
AAreaHazard
C
ABossAIController
C
ABossMonsterBase
C
ABouncingBall
C
ACharacterBase
C
ACircleIndicatorActor
C
ADamageAttachActor
C
ADelayProjectileBase
C
AExperience
C
AFlockingManager
C
AGameplayAbilityTargetActor_Mini
C
AGCN_Niagara
C
AGCN_PlaySound
C
AGCN_SkillVFXManager
C
AGold
C
AItemGrave
C
AKPTCharacter
C
AKPTGameMode
C
AKPTInGameMode
C
AKPTInGameState
C
AKPTLobbyDisplayPawn
C
AKPTLobbyGameMode
C
AKPTLobbyGameState
C
AKPTLobbyPlayerController
C
AKPTMainPlayerController
C
AKPTPlayerState
C
ALandingIndicator
C
ALaserBeam
C
AMinionMonster
C
AMinionProjectileActor
C
AMinionSuicideActor
C
AMission_OneBound
C
AMission_Splatoon
C
AMissionActorBase
C
AMissionManager
C
AMonsterBase
C
AMonsterSpawnActor
C
AMotionTrailActor
C
APaintableVolume
C
APlayerCharacter
C
APlayerControllerBase
C
AProjectileBase
C
ARock
C
ASquareIndicatorActor
C
FActiveMission
C
FActiveWidgetInfo
C
FBGMData
C
FBossPhaseData
C
FBuffModifierData
C
FCardRewardData
C
FCharacterData
C
FDamageAttachActorInfoRow
C
FDetailedSkillData
C
FDirectionTargetData
C
FFlockingData
C
FItemDataRow
C
FItemInstance
C
FItemUIData
C
FKPTInputAction
C
FLevelDataRow
C
FLevelWidgetSetup
C
FMagnitudeByRarity
C
FMissionDataTableRow
C
FMissionTimelineRow
C
FMonsterData
C
FMonsterPositionPayload
C
FOfferedCardInfo
C
FPhaseActionData
C
FPlayerSlotInfo
C
FProjectilePool
C
FSkillBuffData
C
FSkillData
C
FSkillVFXDataRow
C
FSpatialHashGrid
C
FStageDataRow
C
FTeamLevelUpData
팀 레벨별 성장 데이터를 정의하는 구조체입니다
C
FTraceConfig
C
FUIArrayWrapper
C
FVectorQuantized2D
C
FWeightedCardInfo
C
FWidgetInfoRow
C
FYongCharacterDataInfo
C
ICombatInterface
C
IComponentOwnerInterface
C
IDamageFloaterInterface
C
IKPTPausableInterface
C
IMissionInterface
C
IPlayerInteractInterface
C
IPoolable
C
KPT
C
KPTEditorTarget
C
KPTTarget
C
TStructOpsTypeTraits< FDirectionTargetData >
C
TStructOpsTypeTraits< FVectorQuantized2D >
C
UAbilityTask_ExecuteTaskOnTick
C
UAbilityTask_Trace
C
UAbilityTask_WaitDirectionData
C
UAbilityTask_WaitZLocation
C
UActiveAbility_Counter
C
UActiveAbility_Dash
C
UActiveAbility_Slash
C
UActiveAbilityBase
C
UAnimNotifyState_MotionTrail
C
UBaseAreaAttackAbility
C
UBaseLaserAttackAbility
An ability that spawns multiple rotating laser beams
C
UBaseMeleeAttackAbility
C
UBaseSkillAbility
C
UBaseSpawnActorAbility
C
UBGMManager
C
UBTTask_AttackTask
C
UBuffGameplayEffectBase
C
UButtonBase
C
UButtonFlatBase
C
UButtonFlatClose
C
UButtonImage
C
UButtonText
C
UCharacterInputConfig
C
UCircleMovementStrategy
C
UCloseButton
C
UCombatInterface
C
UComponentOwnerInterface
C
UCounterTextUI
C
UCXChatInput
C
UDamageFloaterInterface
C
UDamageFloaterUI
C
UEnemyFlockingComponent
C
UEventUI
C
UFlameEmblemAbility
C
UFollowMovementStrategy
C
UGameplayAbility_BossBreath
C
UGameplayAbility_BossRockDrop
C
UGameplayAbility_TraceBase
C
UGameProgress
C
UGarlicSkillAbility
C
UGetLevelFunctionLibrary
C
UInGameHUD
C
UInGamePersonalUI
C
UInGamePhaseManagerComponent
C
UInGameSharedUI
C
UInventoryManager
C
UInventoryUI
C
UItemAbility
C
UItemSlotTooltip
C
UItemSlotUI
C
UKPTAbility
C
UKPTAbilitySystemComponent
C
UKPTBaseAttributeSet
C
UKPTCheatManager
C
UKPTEnhancedInputComponent
C
UKPTGameInstance
C
UKPTLobbyStateComponent
C
UKPTMonsterAbilitySystemComponent
C
UKPTPausableInterface
C
UKPTPlayerAttributeSet
C
UKPTSaveGame
C
ULevelSelect
C
ULevelSelectItem
C
ULevelUIDataAsset
C
ULifeCount
C
ULobbyStateManagerComponent
C
ULobbyUI
C
UMainUI
C
UMinionAbility
C
UMinionProjectile
C
UMinionSuicide
C
UMissionInterface
C
UMMC_ItemModifier
C
UMovementStrategyBase
C
UOrbitSkillAbility
C
UPauseUI
C
Uperforcetest
C
UPickupComponent
C
UPlayerHP
C
UPlayerInteractInterface
C
UPlayerRewardStateComponent
플레이어에게 제시된 보상 선택지에 대한 데이터를 저장하고 복제하는 컴포넌트입니다
C
UPlayerShopInteractorComponent
C
UPlayerShopStateComponent
C
UPlayerSkillSlot
C
UPlayerSkillSlotManager
C
UPlayerWalletComponent
C
UPoolable
C
UPoolSubSystem
C
UProgressBarBase
C
UProgressBarValueBase
C
UProjectilePoolSubsystem
C
URandomSpawnSkillAbility
C
URewardInteractorComponent
플레이어의 보상 선택 상호작용을 처리하는 컴포넌트입니다
C
URewardManagerSubsystem
C
URoomUI
C
USessionManagerSubsystem
C
USettingsSaveGame
C
USettingsUI
C
UShopItemSlotUI
C
UShopManagerSubsystem
C
UShopUI
C
USkillAttributeSet
C
USkillBuffSystemStatics
C
USkillManagerComponent
C
USkillSelectUI
C
USkillSlotUI
C
USkillTooltipUI
C
UStackItemAbility
C
UStageManagerSubsystem
밤 페이즈 스테이지 진행에 관련된 헬퍼함수의 모음 UStageManagerSubsystem는 Stage에서 무엇을 해야 하는가?
C
UStateManagerComponent
C
UStraightSeqSkillAbility
C
USwitchSkillAbility
C
UTeamDirectionArrow
C
UTeamLevel
C
UTeamStatistics
C
UTeamStatsComponent
C
UTextBase
C
UTransitionUI
C
UUIBase
C
UUIManagerSubsystem
C
UUW_HPText
C
UUW_TitleLayout
다음에 의해 생성됨 :
1.14.0